DESIGN
TECH
DARK+
SNAZZ

HeadShot
About

From New York to London, Amsterdam, Glasgow and now Copenhagen. Over 12 years I've built motion design for some of the most demanding productions in film, games and tech. I specialise in FUI design, 3D, and motion graphics, taking projects from concept through final animation.

My background spans feature films (Mission: Impossible, Marvel, Love, Death & Robots etc), AAA game titles (Battlefield 6, Marathon, Halo, Call of Duty etc.) and commercial work for global brands. 


How I work

Every project is different. Some need a full scope of work from concept to production and others are fast-turnaround sprints where flexibility matters more than process. I'm comfortable with both, and I'm upfront about which approach fits your project from the first conversation.

I work remotely or on-site. And don't mind working in solo or as mostly fitting into a larger team.

I work across daily rates, fixed project fees, and longer retainer arrangements. If you're not sure what fits just reach out and we'll figure it out.

Email: hello@aggerhomes.com
Phone: +45 42 92 69 41

Services
FUI - Fictional Interface Design

Screens, HUDs, holographic displays and data interfaces for film, games, and commercials. From simple status indicators to complex designed systems made to feel real, readable, and fit natively to the world they inhabit.
Concept through final animation.

3D product render

Cinematic product visualisation for tech brands, commercials, and campaigns. Hard surface modelling, material definition, and dramatic lighting that makes products look like they belong on screen.
Usually built in Cinema 4D and Redshift, and with some after effects drizzle.

Commercial work

Design and Motion graphics and animated storytelling for brands, broadcast, and advertising, whether it's a tech campaign, a title sequence, or a brand film. 

© Martin Aggerholm

Base: Copenhagen/Remote
Email: hello@aggerhomes.com

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